Making zbrush skin for digital animatronic, 3d printed with FDM and Resin , 6 servos total, 3 servos inside head 3 gimbal .lids and teeth resin printed. #3dprinting, Sketchup design and sculpted in zbrush ,my research of reverse engineering into a digital animatronic process and my resin printer is 90mm wide because of build platform sculpt printed flat. round plate concept digital core blockout design . I Designed the animatronic , made digital core to sculpt on in Zbrush, Molding box for sculpt and using silicone and after curing removed from mold and a mold release was added to the mold, pour skin silicone into the mold and place core into the mold socket, Which this gave me a skin thickness to fit animatronic skull prefect.
more info here Gary Willett (@willett.gary) • Instagram photos and videos
Very impressive - a bit creepy when you watch the video but nicely done.
Very cool. I have a friend that collected (pre pandemic had to sell them sadly) antique clockwork animatronics. Very interesting!
To skin this one looking for the resin build platforn
Nice. Is there a clearer version of the video?
new channel https://www.youtube.com/@garywillett4146
old account https://www.youtube.com/@willettfx
Very impressive. Did you do all the design by yourself?
Like I said very impressive. I’m into robots and animatronics but since my design skills suck I started to copy and printing the Inmoov robot by Gael Langevin.
design servo sockets and print them
I can see you been doing this for a long time … and yes I learned the hard way about servos.
what design software do you use
I played around with Fusion 360 but did not spend enough time with it to get anything useful out of it. S
I use sketchup 2017 , blender , sculptris and zbrush . but sketchup is 95% of the animatronic.